SF 2049 goes multiplayer: race rooms, agent-made cars, an agent-shot trailer
From the AI digest for Oct 25, 2026
What happened: On October 25, 2026 (~11:02 AM ET), Perplexity CEO Aravind Srinivas announced that SF 2049 — the Cyberpunk-inspired Roadster browser game at 2049.pplx.app first shown October 18 — "is bigger now, and it's multiplayer" (Aravind Srinivas (X post)): race rooms running on Cloudflare Durable Objects ("create a room, share a six-letter code," server-side lap timing, rooms closing when empty); ten new player cars generated with image-to-3D plus a studio garage; a Blade Runner-style flying Spinner; Rapier vehicle physics with handbrake powerslides; and a fullscreen map rebaked to the real San Francisco street layout. The trailer, the post says, was "shot by three agents in parallel" — fixed-step 1080p60 capture, a real two-player race on a second GPU, and sound rebuilt from the game's own engine loops — with "everything in it is captured gameplay."
What's genuinely new: The first update to the game since its October 18 debut — multiplayer race rooms on server authority, agent-generated vehicle assets, and a trailer claimed to be produced end-to-end by three parallel agents. Announced by the company's own CEO with a live URL, which puts it in a stronger evidentiary position than most announcement-grade claims of the weekend, but the parallel-agents trailer mechanics are still only asserted.
Watch: Verification of the three-agent trailer pipeline, server-side timing under real multiplayer load, and whether SF 2049 remains the game's living home as a Perplexity-side echo of the flying-Roadster story.
Sources Aravind Srinivas (X post)